Description:
Ultimate Game Programming with DirectX explores the ins-and-outs of DirectX, the most widely used game development API available. Anyone interested in learning how to program a game, you need to know DirectX. Written for game development students, hobby programmers with a basic to intermediate knowledge of C++, and beginner game and graphics programmers, the book details the complexities of DirectX in an easy-to-follow and practical style. Using the creation of an FPS game as the ultimate project in the book, programmers work through all aspects of DirectX beginning with an overview of Direct3D. From there they progress to lighting & objects, textures, and an essential math review. Next come collision detection, input & sound, animation, models, .X files, bone animation, world management, height maps, octrees, and BSP trees. With all of this knowledge, you'll be ready to work through the last part of the book where the FPS game is createdand you'll have the knowledge and skills you need to program your own games and high-quality animations.